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Factorio train loading
Factorio train loading




  1. #Factorio train loading full#
  2. #Factorio train loading free#

With this setup the station will be capable to run and request trains dynamicaly depending on items buffered. Maybe wires are better visible like this, another not as compact, more explanation friendly setup will follow Remember to set Mode at the station to Trainlimit.

factorio train loading

It just takes whatever signal it gets, and set that to the actual limit of the station: The last thing u really need to make this work, is another arithmetic combinator, which gets input from previous deciders and output connected to train station. If it’s greater, just use the max number: If the calculated number of trains we would request (first arithmetic combinator) is lower or equal then the max number from constant combinator, then use this the cargo signal: To achieve this, we setup two decider combinators comparing the signals we have just provided Ok so next step is to make sure the number of requested trains doesnt exceed the maximum train limit that this station can handle (which might happen if u have less space, bigger buffers etc) Speaking of constants, we will also need a constant combinator, which is there to keep the maximum train limit this station can handle Output signal is cargo wagon in this case, but you can use basically whichever you want, but be constant.

#Factorio train loading full#

Set the combinator to divide each signal by the full train cargo amount (8000), so we have the number of trains we can fill fully and therefor request them to come. Color of wire doesnt matter in this case.Īs you have this signal, connect it to the input of an arithmetic combinator. So now we can go into wiring and using the combinators:įirst connect all the chest together, i like also to connect it to a powerpole next to it, to have the amount of items also displayed there. (Note: This many might not be necessary)Įach cargo wagon can carry 40 stacks, we are providing iron ore, so 50 per stack, makes 2000 per cargo wagon and 8k for a full train. This will be the max limit we will set the stations to. These stations we’re layed out to have one train (always 1-4 in these examples) loading, another directly behind it, and also 3 additional stackers, so there could be 5 trains theoretically without blocking any other path. Playing it through with the example provided: How many cargo can a full train carry? So you also need the number of items per stack provided at this station. How many trains can be in this station, without blocking other paths? To get this system running, you have to keep some things in mind: Same story as before, very simple train setup, but here is also some circuit logic used this time which i’ll explain.ĭon’t worry about those purple undergrounds, they are just for testing purposes, usually you would connect your miners there. Here are requester chests used to get trains fueled by robots, but you can of course also use belts etc. Here is a very basic example how 3 of these could look like for 1-4 trains: Since Depots are the most simple to setup we will start with these:īasically you can use any design for those, just make sure to set their limit to 1 and that a full train will have space in it without blocking any other lane. Train schedules can be kept very simple like this:ĭepending on the actual location/ your needs/ preferences, you can adjust when u want to travel to a depot.Īnd as mentioned they will also need to have a depot in their shedule with -> inactivity for 1s or something like that, so they will be refueled. Requester Stations (unload), same naming principle as provider, just requester chest icon instead.Provider Stations (load), all of one type will be named with a provider chest icon and the provided item, in this case iron ore.

#Factorio train loading free#

Depots, where trains will wait until their next target is free and also get fueled there,.It also waits for the consumer station to have enough space in the buffer chests to unload the full train load of that item. It waits for "Full cargo" of one item at the producer station.īut there is another condition. The train will make a delivery if there is both supply and demand for one item.

factorio train loading

I would like to share a setup, that solves these 3 issues. This causes congestion in the rail network. With "inactivity" condition on both ends: The train runs back and forth all the time, even though there is nothing to deliver at the moment.

factorio train loading

The train should carry on delivery of item B, but waits for A.

factorio train loading

The producer has a lack of resources and stops producing item A. The trains stops and delivery of item B is blocked. But you can easily run into several problems: This should work especially well with higher end products, like rocket parts. For a long time, I struggled with delivery of different goods by one train.Īs stations take lots of space, it is tempting to send different items with a single train.






Factorio train loading